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Rpg maker vx ace enemy sprites
Rpg maker vx ace enemy sprites











Guard: Flag that works with the Defend Skill and Defense Rate Trait.Automatic Combat: Creates an uncontrollable Actor/Target.This trait is a trigger for various hard coded effects.Rates under 100% have a chance to activate it, Rates over 100% will always activate, but can be reduced through the use of states.This trait allows the target to select another action dependent on the rate defined.​This trait is a switch that triggers whether not the target can equip shields or dual wield two weapons.

rpg maker vx ace enemy sprites

RPG MAKER VX ACE ENEMY SPRITES FULL

This can be used to function as a switch for Two Handed Weapons or Full Armor Sets.

rpg maker vx ace enemy sprites

  • This trait seals the particular equip type so that it is unusable.
  • This trait seals the particular equip type so that it cannot have anything equipped to or removed from it.
  • This trait allows the target to equip armors of that particular family.
  • This trait allows the target to equip weapons of that particular family.
  • This trait removes or disables usage of the selected skill.
  • They need to have the appropriate command type in order to use it.
  • This trait adds the skill to the characters list of known skills.
  • This trait removes or disables usage of the selected Skill Type/Command.
  • Additionally if a class, character, etc has no skill types, they will be unable to use skills, even if they possess them.
  • It's similar to accessories found in FFX-2 that allowed the commands of other classes to be used regardless of the current class.
  • This trait adds the Skill Type/Command to the players useable list of commands.
  • This trait affects how many times the user attacks with his Attack Command.
  • This trait affects the attack speed modifier of all attacks and skills.
  • Unlike previous RPG Makers, Ace allows a dynamic control regarding how likely the state is applied with values random from 0% to 1000%.
  • This trait applies the given state to the target.
  • This trait applies the Element Type to the users Physical Attacks.
  • Experience Rate: Affects the rate at which the possessor receives Experience Points.
  • Floor Damage Rate: Affects the rate at which the possessor takes Floor Damage.
  • Magical Damage Rate: Affects the rate at which the possessor takes Magical Damage.
  • Physical Damage Rate: Affects the rate at which the possessor takes Physical Damage.
  • TP Charge Rate: Affects the rate at which TP is gained.
  • MP Cost Rate: Affects the MP cost of skills.
  • Medical Knowledge: Affects the power of items used by the possessor.
  • Recovery Rate: Affects the healing rate of the target in question.
  • (This is likely controlled through the "Guard" state found in the editor.)
  • Defense Rate: Affects the rate of damage reduction when using the Defend skill.
  • Target Rate: Affects the likelihood of the target being attacked.
  • Special Ability Values affects attributes that were originally static in previous RPG Makers with little control over them.
  • TP Regen: Affects the rate at which the target regenerates TP.
  • MP Regen: Affects the rate at which the target regenerates MP.
  • HP Regen: Affects the rate at which the target regenerates HP.
  • rpg maker vx ace enemy sprites

  • Counter: Affects the chance to reflect Physical Attacks.
  • rpg maker vx ace enemy sprites

    Magic Reflection: Affects the chance to reflect Magical Attacks.Magic Evasion: Affects the chance to avoid a Magical Attack.Critical Evasion: Affects the chance to avoid a critical hit.Critical Rate: Affects the chance to score a critical hit.Evasion Rate: Affects the likelihood of avoiding Physical Attacks.Hit Rate: Affects the likelihood of physical Attacks connecting with the target.(Clarification Requested).These values range from -100 to 100% and work on an additive or subtractive scale. The Secondary Ability Modifier trait is a trait that affects a number of stats explained below.The Values range from 0% to 1000% and affect Max HP, Max MP, ATK, DEF, MAT, MDF, AGI, and LUK.The Normal Ability Modifier trait is a multiplier that alters the final value of that particular parameter.(Unsure at this moment, clarification would be appreciated) As the name suggest State Immunity applies immunity to the selected State and likely overrides any weaknesses or resistance settings applied by State Rates.State Rates function exactly like Element Rates with the only difference of it being that it applies to states and not elements.Functions much like Element Rates but only affects the built in Debuff Effects.Values can range from 0% to 1000% with values under 100% increasing resistance and vice versa for the latter.Not adding the trait to the target defaults into a normal (100%) resistance to the element. Element Rates replaces the long standing Letter Grades of previous RPG Makers, giving a more dynamic control over resistances and weaknesses to particular elements.The following traits applies to the Actors, Class, Weapons, Armors, Enemies, and States Tabs : Resistance Settings











    Rpg maker vx ace enemy sprites